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[GDS|Entropy] wrote:
> Yeah...
CrapGadget... classic :)
> Trying to get used to array storage/retrieval in POV again, screwing
> around..not quite sure where I am going with this.
>
> Essentially I am mucking around with arrays of vectors which connect end to
> end. I am slowly integrating randomness and branch/object property
> variation.
>
> So I guess this could end up being either some kind of pulsing hydraulic
> atrocity when animated, or some sort of shrubbery when used with splines,
> and possibly some mutated horrific retrovirus when used with sphere_sweeps.
>
> I really don't know...or care for that matter, it just looks cool. ;-p
> But I would appreciate any code example using adaptive multi-dimensional
> arrays. See below: [this is not the pov code which produced the image, this
> is just a flowing thought which attempts to clairify my goal] (keep in mind
> I've been up for like 18hrs too, so..yeah..I've probably screwed up lots of
> places and need sleep)
Perhaps Gilles Tran has some code suitable for helping you toward your
goal -> http://www.oyonale.com/
> Essentially What I am looking for in the final function is the ability to
> say: "There are X number of objects type Z of diameter N, in a row, each
> requiring two non-intersecting vectors, and each object to has one vector in
> common with the object which follows it."
>
> Did I state this clearly, or should I go to bed for a while?? ;-)
Maybe, and probably. Is it possible to label the objects as you put them
into the array? Maybe another array can be used as a reference?
Sam
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